Starcraft Ii Big Game Hunters
Contents • • • • • • • • Features of the Map [ ] Each main has 2 gases and 15 mineral fields, while each natural expansion has 1 gas and 9 mineral fields. The middle of the map has 2 gases and 12 mineral fields. Each of the four corners has a cliff which is cliffable by Tanks (and potentially but extremely rarely other units). Imbalances of the Map [ ] These are things that are there, and there's not much you can do about them.
Torrent Adobe Creative Suite 6 For Mac. It's good to be aware of them, so you aren't suddenly surprised by them during play, though. Every spot can do a ling-proof Terran wallin, but only the 3, 5, 6, and 7 can do it such that the Marine spawns inside the wallin. The gases at the 11 are significantly slower than those of the other bases. The 3 o'clock's bottom gas and bottom mineral fields can be tanked from the 5 o'clock main.
Starbow:Big Game Hunters. From Liquipedia StarCraft 2 Wiki (Starbow)Big Game Hunters. Creator: IeZael. Tileset: Size:???x??? Spawn Positions. A port of the original Starcraft map for Starcraft 2. Nothing has been changed to make the map more friendly for the new units. I used the legacy map converter to get. Sep 30, 2010 Do you remember? Challenger Blood Bath Big Game Hunters Hunters Yeah ok I have to admit I played those so much. How about you. I miss those simple epic maps of doom.
Every natural can be tanked from somewhere. The 11+12, 1, and 5 ones can be tanked directly from the opponent's main. The corner spots can be cliff tanked, and the 6 and 9 can be tanked such that melee units cannot reach them. Some spots can be extremely restricted by enemies (cannons at bottom of 9 natural will fire at units exiting 6+7, tanks from many spots can shoot enemies unhindered) Imbalances of the Races [ ] With so many imbalances where people can be tanked, you'd think it's a Terran map, but BGH is actually a Protoss-favoring map.
Zerg is weak on BGH due to the limitation of larvae: Zerg can't keep up economically while still having an army; either they are forced to not have an army (in which case the game is lost), or else they don't have much of an economy and lose relevance as the game goes on. Terran has some difficulty on BGH team games due to their early game lack of mobility, and the fact that Marines are less competitive than Zealots or Zerglings until they have more tech. Additionally, Terran have a lot of problems handling good Dragoon → DT tech. In longer games, Terran can be overpoweringly strong due to the narrowness and ability to tank all sorts of areas on BGH. Modes of Play [ ] The most common mode of play on BGH is 3v3. 2v2 is much less popular. 1v1 BGH is nearly unplayed—a more common 1v1 mode is 6v7 or 11v12, where you are set at one of those positions.
6v7 and 11v12 is usually played with Protoss only, and the rules are no cannons/DTs (the mode is meant to practice Zealot/Dragoon micro/macro). 2v2v2v2 is a quite popular mode. Basics of a Team Game [ ]. Generally speaking, team games are decided quite quickly. Fast expand strategies, fast upgrades, etc. Are all usually quite weak. See the BGH Builds guide for the precise build orders of these builds. Tamil Fonts Free Download For Mac.
There are usually four roles in BGH (note that it's possible for a player to combine these, too; just because a player is teching doesn't mean he won't have any units at all), with a 5th sometimes appearing for Zerg: 1. Initiative 2. Meat Shield 3. Ranged Support 4.
Tech The initiative player is always going to be the Zerg, if you have one. This player is responsible for keeping the enemies at home while the other players get big and strong, damaging the enemies if possible, and essentially dividing the enemies and providing constant support for allies to make it a 2v1 situation. Generally the initiative player wants his own base to be quite far from the enemies, as he has the advantage of speed, and the closer his base is to them the more likely they can just walk out and either contain him or kill him. The meat shield player is usually going to be the Protoss.
A port of the original Starcraft map for Starcraft 2. Nothing has been changed to make the map more friendly for the new units. I used the legacy map converter to get.
This player is going to focus on producing Zealots and taking damage. Zealots are tough, and BGH is narrow enough that they can easily block up enemy forces, such that Zerglings are unable to effectively surround them. The meat shield is responsible for keeping the ranged support alive, ensuring the initiative player does not get overrun by larger forces as the game goes on, and keeping techers alive. The meat shield player is usually quite happy to be near his enemies, especially such that he is closer to them than his allies are, as he needs to block for the allies. The ranged support player is usually a Protoss going Dragoons, or a Terran. Soap Web Service Test Tool more. This player is typically going to be able to do the most damage, but without a proper meatshield risks getting surrounded and killed by Zerglings or Zealots, or simply overwhelmed by superior numbers.